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A new lord of the 'Rings'
By STEVE PERSALL, Times Film Critic © St. Petersburg Times
The Fellowship of the Ring is the first of three movies produced simultaneously based on Tolkien's The Lord of the Rings trilogy. Make no mistake, this is a grandly mounted production with sets and sequences unlike anything you've seen on screen. It's a masterful display of an exclusive imagination; the manner in which Jackson perceived Middle-earth, Hobbits and Orcs to be is how they're played in the film and, by extension, how they will be visualized from now on.
Books enable readers to engage their brains, making dialogue sound wiser to the mind's ear. Without that cognitive jump-start, any flatness of conversation is betrayed. The morals to this story are spoken but not convincingly -- not out of context but almost in defiance of it -- turning Tolkien's be-all-you-can-be subtext into bumper sticker wisdom. The allegory of the past is the fireworks display of the present. The author's devotees will be thrilled because they've already pored over Tolkien's themes and can fill in the blanks for themselves. Moviegoers unfamiliar with the novels but seeking breathtaking cinema will be satisfied. Yet viewers expecting The Fellowship of the Ring to be the sort of life-altering experience Tolkien's books were for many readers are likely to be disappointed. This movie is designed for established fanatics, not to inspire new ones.
The movie finds a pattern and sticks to it: hiking to forbidden locales followed by close calls with creatures and the occasional supernatural intervention. Maybe it's an Elf princess (Liv Tyler) or queen (Cate Blanchett) providing timely flooding or advice. Most of the cycles end with flesh-mangling battles of swords, clubs and arrows. The Fellowship of the Rings is very violent for its PG-13 rating with as many decapitations and impalings as a Wes Craven flick.
Some sequences are worth a thousand Tolkien words. An eight-minute prologue describing the ring's blood-soaked history offers rousing exposition. Hobbit architecture designed by Grant Major is winsomely practical. Jackson devised nifty digital effects to contrast the shortness of Hobbits with human-sized characters such as Gandalf. Those qualities matter less as Frodo's quest continues, dwarfed by escalating attempts to wow the audience.
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